![]() Ideal Party Initiative Order: pre-buff Peace of Mind to control party initiative if needed.ģrd place or 4th place: executioner role, finish off weak enemies or to make use of already dead enemies corpses.ġst place: strong initial striker, ideal to take out high threat enemies.Luronta Temva (Legs): +2 STR, +2 FIN, +2 INT, +2 CON, +2 Wits, +2 Aero, +10% Air Resistance. Soft Touch (Gloves): +5 Intelligence, +5 Memory, Set Atrophy, Set Healing Tears. Potentially trading 3-4 points of attributes for 28% Critchance worth of 28 Wits. → You will need to swap out some Wits into Finesse to carry the Rancour dagger, take +3 Finesse from the weapon into account too, as character only need enough 14 Finesse to carry it. ![]() Rancour (Dagger): +3 Wits, +3 Finesse, +25% Critchance At late game, swap out the shield and dual-wielding these two unique 1H for their bonuses:Įternal Stormblade: +3 Memory, +6 Initiative, +15% Critchance.Weapons for early game, use these unique 1H-weapons and any leveled shields throughout early to mid game:įang of Winter Dragon: +1 STR, +1 INT, +1 Warfare, +1 Hydro, +10% Critchance.→ Which can be plugged with a Power Frame Flame Rune for another +3 Intelligence and +6% Critchance. Keep and use unique Ring of Intelligence that has a rune slot:.Gear that has side stats for the build skill requirements such as Huntsman, Aero, Hydro or Pyro are also appreciated so you can respec and relocate more base points into Warfare for more damage output.Look out for gear with +Warfare, +Scoundrel, +INT or Wits.
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